
Jurgen Cartis
Caldari Interstellar Corporation of Exploration
|
Posted - 2007.10.22 09:54:00 -
[1]
Originally by: Leo Jonson 1. While I agree with the understood intent of the change I disagree with the method. To break the primary feature of the carrier class as a "balancing act" seems to be over kill. Rather than nerfing carriers damage output, let's make combat logistics a viable option, in both lag and non-lagged situations, and find a way for ships, with help, to survive alpha strikes.
2. To date, logistics ships have been handed the role of being bonused remote repair ships. A different idea that may work better for the mixed fleet desire is a logistics ability to boost resistances. I suggest that this ability come in two forms, directed and area of effect.
3. The area of effect method would be less powerful, but effective under lagged environments. The "shroud" would be a module that creates area of effect that boosts the resistances of all squad members (for logistics cruiser pilots) or wing members (for carrier pilots). The boost to the resistances would also be ship type based, so armor tanking empires would get a resist to armor, and the same for shield tanking empires. Suggested bonuses of this module would be 35 percent for the cruiser class module, and 40 percent for the capital class module. Range of effect would be 15 km for the cruiser module, and 25 for the capital module.
4. The direct targeted effect would have a greater effectiveness on boosting the resistances of the target and the boost amount should be somewhere about 45% for a logistics cruiser and 55% for a carrier. The range on this would be effectively 30km for the cruiser module, and 50km for the capital module.
5. These effects would not be stacking penalized in any existing resistance category, however, they would not stack with each other, with the largest effect on a given ship being the one that applies, similar to how gang bonuses are applied.
6. Finally, this would be restricted to a single module per ship.
Keep in Mind that at this point this is a very rough idea myself a few friends thought up that still needs polishing if it were to ever take effect or work for that matter. And possibly making some separate bonuses for the logistics cruisers and the carriers as well. and in this post I am referring to Motherships and Carriers as one in the same for mechanics sake and for typings sake.
Yes, if they want to see more Carriers in a logistics role, make Carriers be better at logistics, not ****tier at DPS. Some AoE resist augments and reps would be very nice. Definitely highslot mods, so it's a choice of fitting AoE resist or more DPS. And restricted to Carriers/MS/Logistics Cruisers. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |